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As an experienced 3D Environment Artist with over 4 years in the gaming industry and a deep passion for crafting immersive game worlds, I excel in designing both stylized and realistic 3D art. My expertise lies in creating prop and environment models that seamlessly integrate with established art directions, ensuring a captivating player experience. During my 4-year tenure as a 3D Game Artist on AAA titles, I developed a strong understanding of the production pipeline for 3D Game Art. I've had the opportunity to collaborate with teams of various sizes and take ownership of projects, leading to the successful delivery of environments, props, and characters. Notable contributions include creating game-ready weapons and armor for Assassin's Creed Odyssey and serving as an Environment and Prop Artist on Rainbow Six Siege. My journey in the gaming industry has been driven by a curiosity for game design, which led me to pursue further education at the Centre of Entertainment Arts (CEA) in Vancouver. Over the past 2 years, I've been immersed in Unreal Engine and Unity, creating my own gaming experiences and honing my skills as a Level and Game Designer. With a background in both 3D art and game design, I'm well-equipped to bridge the gap between artistic creativity and interactive gameplay, delivering memorable and immersive player experiences. I'm excited about the future of game development and look forward to new opportunities to collaborate, learn, and create captivating virtual worlds.
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