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Head of Creative AI / Founder Pinxit Labs Expert in Motion Capture, Unreal Engine, and Creative Ai. INTJ. *Actively searching for new projects and creative challenges with motivated teams. Experience: Creative Ai research, development, and implementation. UE Virtual Production, Sequencer, Animation & Game Dynamics, Cameras, Layout. Motion Capture body and face (Stage to shots), Previs, Creative Development. Creating, Directing, Supervising, and Managing Teams, Creative Pipelines, Creative AI, and R&D. Applications: MotionBuilder, Unreal Engine, Maya, Cascadeur, Midjourney, ComfyUi, Faceware. Blender, Photoshop, Shotgrid, Perforce, Proprietary Pipeline Tools, Creative and LLM Ai, and more... Some Python with Copilot for solutions and prototyping. Some Projects I have worked on: Rebel Moon, Air Bender, Robin Hood, Gossamer, Fables, Walking Dead VR commercial Call of the Wild, Mouse Guard, Jon Stewart's HBO project Sundance: AR/VR - Futurist Leviathan Project Jungle Book, Rise of the Tomb Raider, Injustice Gods Among Us, Devil's Third, Dead Space 3 CoD Black Ops 1 & 2, Battlefield-Hardline, Battlefield 4, WWE 2K14, Army of Two - Devil's Cartel, UFC Trainer, Galaxy11 - The Match Part 1 Uncharted 2 Among Thieve, Epic's Infinity Blade, Dead Space 2, Tekken 6, Walter Mitty: Movie, Paradise Lost: Movie, Flight: Movie, Skylanders Spyro Adventure: Game, Fringe ep319: TV, Stan Lee Guardian Project, Kung Fu Panda Virtual World, Unreal Tournament 2K3 & 2K4, Unreal Championship 1 & 2, Hysteria, Trix, Lucky Charms, Captain Crunch, Animaniacs
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