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As a classically trained artist and digital technologist, I help corporate R&D labs, application developers and game studios create visually compelling, entertaining and useful experiences so they can go on to produce dynamite products at scale. I love exploring new frontiers of visual storytelling through VR, AI, Proceedurally Generated Content and Rapid Prototyping using state of the art tools, techniques and best practices. With over 17 years of experience as a tech art leader, I combine my passion for art and technology to create stunning, engaging, and useful experiences for various platforms and audiences. My core competencies include 3D, VFX, tech art and integration, pipeline and asset generation, emerging techniques and technologies for game/application assets and beyond, Unreal and Unity Engine world building, and prototyping through storytelling. I leverage my skills to create innovative and novel 3D solutions, motion graphics, 3D applications and so much more for web3, blockchain, and AAA console, applications and PC gaming. I also act as a creative and technical consultant for short and long-term projects. My mission is to push the boundaries of art and technology and deliver immersive and interactive experiences that delight and inspire. Users first, simplistic design, clear goals, balanced/breathable aesthetic, humanistic approach, fluidity, freshness, captivating experiences and authenticity. Interests: Art, design, futurism, web trends, brands, exploration, adventure, nature + the outdoors, sustainable technology, start-ups, research, architecture, AR/VR games, educational strategies, books, traveling, animals, progressive environments, great people, coffee and good conversations and happy, positive people!
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