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I have been a passionate gamer since an early age, which naturally led to my love for Game Design, Development, and the Production lifecycle. Over the years, I’ve immersed myself in the industry, gaining hands-on experience through various roles and staying active within the gaming community. My journey as a Unity Game Programmer began in 2020. Initially, I focused on implementing gameplay mechanics and integrating SDKs. Over time, my role expanded to include designing and refining systems, and I eventually took on the responsibility of shaping these systems myself. This progression has strengthened my confidence in ensuring tasks are executed efficiently and aligned with team discussions and goals. In addition to my professional work, I actively pursue passion projects and enjoy participating in game jams, where I can collaborate with other creatives and explore new ideas. I’m also committed to helping the community, whether through sharing knowledge, providing support, or contributing to open discussions about game development. Currently, I am seeking opportunities as a Game Programmer, regardless of the engine. While my primary expertise lies in Unity, I also have basic experience with Godot and Unreal Engine and am eager to build on this knowledge.
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