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Ilya Kachura

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Characters modeling for games, both human and animal (HighRes and LowRes). Making digital doubles of real persons. Texturing for games and for rendering. Rigging characters. Software: - Maya - 3ds Max - Zbrush - Mudbox - Adobe Photoshop - Deep Paint3D - TopoGun - UV Layout - Xnormal - BodyPaint - Substance painter - Unity 3D Technical: - Hi and law Poly 3D Modeling - Texture painting - MEL scripting and expressions - Rigging characters - Concept art - VFX Unity

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