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I am a creative technologist with a strong entrepreneurial mindset, capable of single-handedly turning ideas into market-ready products with the help of AI. I excel in identifying markets, building products, creating compelling stories, launching, and testing. I am the perfect fit for companies seeking breakout innovation and ideas, needing a lead who can validate design from product, business, and user perspectives by actually building live products close to the users. Who: UX/Product Designer | 10+ Years | Built 10+ Products (100M Users, $1B Revenue) | Startups (3x) & Corporations (4x) | Mentor, Design Partner & Community Leader (7k+ members) What: Passionate about early-stage design, using user research, creative prototyping, and empathy to build engaging, user-centric products. How: Advertising background honed my creative thinking, while UX training ensures user-focused solutions. Recent coding experience gave me the true way to build a product. Why me: Gritty, efficient, authentic, creative, and fun to work with!

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AI UX Engineer 일기 #1: [이제 λ””μžμΈ ν”„λ‘œμ„ΈμŠ€λŠ” 뒀집어진닀: ν”„λ‘œν† νƒ€μ΄ν•‘ λ¨Όμ €, λ””μžμΈμ€ λ‚˜μ€‘μ—.] λ””μžμ΄λ„ˆμ—μ„œ AI의 νž˜μ„ 빌렀 μ—”μ§€λ‹ˆμ–΄ 타이틀을 단 지 4κ°œμ›”. μ§€κΈˆ λ‚΄κ°€ ν•˜κ³  μžˆλŠ” 일듀은 μ΄μ „μ—λŠ” μ‘΄μž¬ν•˜μ§€ μ•Šμ•˜μ§€λ§Œ, λ¨Έμ§€μ•Šμ•„ μƒˆλ‘œμš΄ ν‘œμ€€(Norm)이 될 것이라고 ν™•μ‹ ν•œλ‹€. 이것은 κ΅¬κΈ€μ—μ„œ μΌν•˜λ©΄μ„œ, 그리고 직접 μ œν’ˆμ„ λ§Œλ“€λ©΄μ„œ λͺΈμœΌλ‘œ μ²΄κ°ν•˜λŠ” λ³€ν™”λ‹€. 그리고 이 ν”„λ‘œμ„ΈμŠ€λŠ” 곧 μ‹œμž₯μ—μ„œλ„ ν•˜λ‚˜μ˜ μŠ€νƒ λ‹€λ“œλ‘œ 자리 μž‘μ„ 것이라 λ―ΏλŠ”λ‹€. 였늘 이야기할 것은 μ „톡적인 μ œν’ˆ 개발 ν”„λ‘œμ„ΈμŠ€β€” 즉, ν”„λ‘œλ•νŠΈ λ§€λ‹ˆμ € (PRD) β†’ UX μ™€μ΄μ–΄ν”„λ ˆμž„ β†’ UX λͺ©μ—… β†’ μ—”μ§€λ‹ˆμ–΄λ§ 으둜 μ΄μ–΄μ§€λŠ” 20λ…„ 된 개발 방식이 μ΄μ œ μ™„μ „νžˆ λ’€μ§‘νžˆκ³  μžˆλ‹€λŠ” 점이닀. 1️⃣ AI둜 인해 개발 μ†λ„λŠ” 1/50둜 λ‹¨μΆ•λ˜μ—ˆλ‹€- 이제 아이디어가 λ– μ˜€λ₯΄λ©΄, κ·Έ μžλ¦¬μ—μ„œ κΈ°λŠ₯을 λ§Œλ“€κ³ , μƒˆ μ œν’ˆμ„ λ§Œλ“€μ–΄λ‚Ό 수 μžˆλŠ” μ‹œλŒ€κ°€ λ˜μ—ˆλ‹€. κ³Όκ±°μ—λŠ” 아이디어가 λ– μ˜€λ₯΄λ©΄, 회의λ₯Ό 거쳐 λ§Œλ“€μ§€ 말지λ₯Ό κ²°μ •ν•˜κ³ , PRD(μ œν’ˆ μš”κ΅¬μ‚¬ν•­ λ¬Έμ„œ)λ₯Ό μž‘μ„±ν•˜κ³ , λͺ©μ—…을 λ§Œλ“€κ³ , μœ μ € ν…ŒμŠ€νŠΈλ₯Ό 진행해야 ν–ˆλ‹€. ν•˜μ§€λ§Œ 이 과정은 λ„ˆλ¬΄ 였래 κ±Έλ¦°λ‹€. 특히, 기쑴의 λ””μžμΈ λͺ©μ—…(Mockup) λ‹¨κ³„λŠ” λ””μžμ΄λ„ˆκ°€ μ‚¬μš©μžμ˜ λ°˜μ‘μ„ κ°€μ •(Assumption)ν•˜μ—¬ λ§Œλ“  결과물이닀. ν•˜μ§€λ§Œ μ‹€μ œ μ œν’ˆμ΄ λ‚˜μ˜€κΈ° μ „κΉŒμ§€λŠ” μ΄ 가정이 λ§žλŠ”μ§€ 틀린지 검증할 방법이 μ—†λ‹€. κ²°κ΅­, λͺ¨λ“  κ±Έ κ°œλ°œν•œ 후에야 잘λͺ»λœ 점을 μ•Œκ²Œ λœλ‹€. 즉, κΈ°μ‘΄ ν”„λ‘œμ„ΈμŠ€κ°€ λ””μžμ΄λ„ˆμ˜ 직관과 좔츑에 μ˜μ‘΄ν•˜λŠ” 만큼, μ—¬μ „νžˆ μ‹œκ°„κ³Ό λΉ„μš©μ΄ λ‚­λΉ„λ˜λŠ” κ΅¬μ‘°λΌλŠ” 것이닀. 2️⃣ μ΄μ œλŠ” '아이디어 β†’ ν”„λ‘œν† νƒ€μž…'이 24μ‹œκ°„ μ•ˆμ— 이루어진닀- μ΄μ œλŠ” 아이디어가 λ– μ˜€λ₯΄λ©΄, λ””μžμΈ κ²½ν—˜μ΄ μžˆλŠ” μ—”μ§€λ‹ˆμ–΄κ°€ 24μ‹œκ°„ 내에 ν”„λ‘œν† νƒ€μž…μ„ 직접 κ΅¬ν˜„ν•œλ‹€. 이 κ³Όμ •μ—μ„œλŠ” μ–΄λ–€ λ¬Έμ„œλ„ μ‘΄μž¬ν•˜μ§€ μ•ŠλŠ”λ‹€. 단지 λ―ΈνŒ…μ—μ„œ "ν•œλ²ˆ ν•΄λ³΄μž"라고 λ§ν•˜λŠ” 것이 μ „λΆ€λ‹€. 그리고 λ‹€μŒ λ‚ , μ‹€μ œ 데이터λ₯Ό μ—°κ²°ν•œ ν”„λ‘œν† νƒ€μž…μ„ λ””λ°”μ΄μŠ€μ—μ„œ 직접 μ‹€ν–‰ν•΄λ³Ό 수 μžˆλ‹€. 이 λ‹¨κ³„μ—μ„œ 이미, λ””μžμ΄λ„ˆλŠ” μ–΄λ–€ 뢀뢄을 더 κΉ”λ”ν•˜κ²Œ 정리할지가 λͺ…확해지고, μ—”μ§€λ‹ˆμ–΄λŠ” μ–΄λ–»κ²Œ 더 효율적이고 ν™•μž₯ κ°€λŠ₯ν•œ λ°©μ‹μœΌλ‘œ κ΅¬ν˜„ν• μ§€ λ‹΅μ„ μ–»κ²Œ λœλ‹€. κ²°κ΅­, μ‹œκ°„κ³Ό λ¦¬μ†ŒμŠ€λ₯Ό μ ˆμ•½ν•˜λ©΄μ„œλ„ 더 λ‚˜μ€ 결정을 ν•  수 μžˆλŠ” ν™˜κ²½μ΄ λ§Œλ“€μ–΄μ§€λŠ” 것이닀. 3️⃣ ν”„λ‘œν† νƒ€μž…μ„ 톡해 κ²€μ¦ν•œ ν›„, 본격적인 개발이 μ‹œμž‘λœλ‹€- 일단 ν”„λ‘œν† νƒ€μž…μ΄ μ™„μ„±λ˜λ©΄, μœ μ € ν”Όλ“œλ°±μ„ λ°›κ³  λͺ¨λ“  κ°€μ„€(Assumption)κ³Ό 가정을 κ²€μ¦ν•œλ‹€. κ·Έ 이후에야, μ—”μ§€λ‹ˆμ–΄λ“€μ΄ λ°±μ—”λ“œμ™€ 전체적인 μ‹œμŠ€ν…œμ„ κ΅¬μΆ•ν•˜κ³ , λ””μžμ΄λ„ˆλ“€μ€ ν•„μš”ν•œ μ»΄ν¬λ„ŒνŠΈμ™€ νŽ˜μ΄μ§€λ₯Ό λ””μžμΈν•˜λ©°, ν”„λ‘œλ•νŠΈ λ§€λ‹ˆμ €λŠ” κΈ°λŠ₯을 κ΅¬μ²΄ν™”ν•˜λŠ” 역할을 ν•œλ‹€. 즉, μ΄μ œλŠ” λ””μžμΈμ΄ μ•„λ‹ˆλΌ, ν”„λ‘œν† νƒ€μ΄ν•‘μ΄ 먼저인 μ‹œλŒ€κ°€ 된 것이닀. 4️⃣ λΆˆνŽΈν•˜κ³  λ‘λ €μš΄ μƒˆλ‘œμš΄ ν”„λ‘œμ„ΈμŠ€, κ·ΈλŸ¬λ‚˜ 더 κ°•λ ₯ν•œ 방식 - μ²˜μŒμ—λŠ” κΈ°μ‘΄ ν”„λ‘œμ„ΈμŠ€μ™€ λ„ˆλ¬΄ λ‹€λ₯΄κΈ° λ•Œλ¬Έμ— λΆˆνŽΈν•˜κ³  λ‘λ €μšΈ 수 μžˆλ‹€. ν•˜μ§€λ§Œ μœ μ € 검증이 λλ‚œ ν”„λ‘œν† νƒ€μž…μ„ 기반으둜 μž‘μ—…ν•œλ‹€λ©΄, λ””μžμ΄λ„ˆλŠ” 더 λͺ…ν™•ν•œ λ°©ν–₯을 κ°–κ³  λ””μžμΈν•  수 있고, μ—”μ§€λ‹ˆμ–΄λŠ” 확신을 κ°–κ³  μ½”λ“œλ₯Ό μž‘μ„±ν•  수 있으며, ν”„λ‘œλ•νŠΈ λ§€λ‹ˆμ €μ˜ 역할도 보닀 ꡬ체화될 수 μžˆλ‹€. 더 λ‚˜μ•„κ°€, λ””μžμΈκ³Ό 코딩이 λͺ¨λ‘ κ°€λŠ₯ν•œ μ‚¬λžŒμ΄λΌλ©΄, 아이디어 β†’ ν”„λ‘œν† νƒ€μž… β†’ 검증 β†’ κ°œλ°œκΉŒμ§€ ν˜Όμžμ„œ λͺ¨λ“  일을 ν•΄λ‚Ό μˆ˜λ„ μžˆλ‹€. 그리고 이 κ³Όμ •μ—μ„œ κ°€μž₯ λΆˆν•„μš”ν•΄μ§€λŠ” 역할은 ν”„λ‘œλ•νŠΈ λ§€λ‹ˆμ €λ‹€. 5️⃣ 이미 λ§Žμ€ μŠ€νƒ€νŠΈμ—…μ΄ 이 방식을 μ±„νƒν•˜κ³  μžˆλ‹€ μ΄λŸ¬ν•œ 방식은 이미 λΉ λ₯Έ 싀행이 μ€‘μš”ν•œ μŠ€νƒ€νŠΈμ—…λ“€ μ‚¬μ΄μ—μ„œ ν‘œμ€€μ΄ 되고 μžˆλ‹€. μ΄λ“€μ—κ²ŒλŠ” ν”„λ‘œμ„ΈμŠ€λΌλŠ” κ°œλ…μ‘°μ°¨ ν•„μš” μ—†λ‹€. 였직 속도(Speed)κ°€ 닡이기 λ•Œλ¬Έμ΄λ‹€. 그리고 이 속도 μ€‘μ‹¬μ˜ ν™˜κ²½μ—μ„œ, ν”„λ‘œλ•νŠΈ λ§€λ‹ˆμ €λ³΄λ‹€ μ°½μ—…μž(Founder)κ°€ λ”μš± 효율적인 역할을 ν•˜κ²Œ 될 것이닀. πŸ“Œ λ‚˜μ˜ μ˜ˆμƒ: μ΄μ œλŠ” ν”„λ‘œν† νƒ€μ΄ν•‘μ΄ μš°μ„ μ΄λ‹€ βœ… μ•„이디어가 λ‚˜μ˜€λ©΄ κ³§λ°”λ‘œ ν”„λ‘œν† νƒ€μž…μ„ λ§Œλ“ λ‹€. βœ… κ°€μž₯ μœ„νƒœλ‘œμš΄ 직ꡰ은 'ν”„λ‘œλ•νŠΈ λ§€λ‹ˆμ €'λ‹€. βœ… κ°€μž₯ 영ν–₯λ ₯이 컀질 직ꡰ은 '코딩이 κ°€λŠ₯ν•œ λ””μžμ΄λ„ˆ'λ‹€. βœ… κ·Έλ‹€μŒμœΌλ‘œ μ€‘μš”ν•œ 역할은 'λ””μžμΈμ„ μ΄ν•΄ν•˜λŠ” μ—”μ§€λ‹ˆμ–΄'λ‹€. κ²°λ‘ : ν”„λ‘œν† νƒ€μž…μ΄ 쀑심이 λ˜λŠ” μƒˆλ‘œμš΄ 개발 λ¬Έν™” 이제 μ œν’ˆ κ°œλ°œμ—μ„œ κ°€μž₯ μ€‘μš”ν•œ 것은 μ•„이디어λ₯Ό λΉ λ₯΄κ²Œ κ΅¬ν˜„ν•˜κ³ , μ‚¬μš©μžμ™€ κ²€μ¦ν•˜λŠ” 과정이닀. 과거처럼 κΈ°νš, λ””μžμΈ, κ°œλ°œμ„ 순차적으둜 μ§„ν–‰ν•˜λŠ” 방식은 점점 μ‚¬λΌμ§ˆ 것이닀. λŒ€μ‹ , λΉ λ₯΄κ²Œ ν”„λ‘œν† νƒ€μž…μ„ λ§Œλ“€μ–΄ μ‹€μ‚¬μš© ν™˜κ²½μ—μ„œ ν…ŒμŠ€νŠΈν•˜λŠ” 방식이 **μƒˆλ‘œμš΄ ν‘œμ€€(Norm)**이 될 것이닀. 이제, **"λ””μžμΈ β†’ 개발"이 μ•„λ‹ˆλΌ, "ν”„λ‘œν† νƒ€μž… β†’ λ””μžμΈ & 개발"**둜 μ „ν™˜ν•˜λŠ” μ‹œλŒ€κ°€ μ™”λ‹€. πŸš€


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    AI UX Engineer 일기 #4 – λ‚˜λŠ” λ„λŒ€μ²΄ 뭐 ν•˜λŠ” μ‚¬λžŒμΈκ°€? λ””μžμ΄λ„ˆ? μ•„λ‹˜. μ—”μ§€λ‹ˆμ–΄? μ•„λ‹˜.PM? 그것도 μ•„λ‹˜. μš”μ¦˜ λ‚΄ 일기λ₯Ό 보고 UX Engineer 컀리어에 관심 κ°–λŠ” 뢄듀이 λ§Žμ•„μ‘Œλ‹€. κ·Έ μ€‘μ—μ„œ 제일 자주 λ°›λŠ” 질문이 이거닀. β€œUX EngineerλŠ” μ •ν™•νžˆ 무슨 일을 ν•˜λ‚˜μš”?” μ†”μ§νžˆ λ§ν•˜λ©΄, λ‚˜λ„ λͺ¨λ₯΄κ² λ‹€. 그리고 λ‚΄ μ£Όλ³€ UX Engineer듀도 λ‹€ λ‹€λ₯΄λ‹€. 같은 타이틀을 달고 μžˆμ–΄λ„, νŒ€λ§ˆλ‹€, ν”„λ‘œμ νŠΈλ§ˆλ‹€, 심지어 κ·Έ μ•ˆμ˜ 개발 λ‹¨κ³„λ§ˆλ‹€ 역할이 μ „λΆ€ λ‹€λ₯΄λ‹€. λ””μžμΈ? 개발? 기획? κ²½κ³„λŠ” νλ¦Ών•˜λ‹€. μ–΄λ–€ νŒ€μ—μ„œλŠ” λ‚΄κ°€ λ§Œλ“  μ½”λ“œκ°€ μ‹€μ œ μ œν’ˆμ— λ“€μ–΄κ°€κ³ , μ–΄λ–€ νŒ€μ—μ„œλŠ” λ‹¨μˆœνžˆ ν”„λ‘œν† νƒ€μ΄ν•‘ μš©λ„λ‘œλ§Œ 쓰인닀. μ–΄λ–€ κ²½μš°μ—” μœ μ € ν…ŒμŠ€νŠΈμ— λ‚΄ μž‘μ—…λ¬Όμ΄ 직접 ν™œμš©λ˜κΈ°λ„ ν•˜κ³ , 또 μ–΄λ–€ κ²½μš°μ—” λ‚΄κ°€ λ§Œλ“  κ±Έ λˆ„κ΅°κ°€κ°€ λ°œν‘œ 자료둜 μ¨μ„œ 슀포트라이트λ₯Ό 받기도 ν•œλ‹€. Figma μ“°λŠ” 양도 μ€„μ—ˆκ³ , λ””μžμ΄λ„ˆμ²˜λŸΌ 보이기도 μ• λ§€ν•˜κ³ , κ·Έλ ‡λ‹€κ³  순수 개발자 ν¬μ§€μ…˜λ„ μ•„λ‹ˆλ‹€. λ””μžμΈλ„ μ•Œκ³ , 코딩도 ν•˜κ³ , μœ μ €λ„ μƒκ°ν•˜λŠ”λ°β€¦ μ •μž‘ νšŒμ˜μ—μ„  끼지도 λͺ»ν•˜κ³ , νŒ€μ΄ μΆ•μ†Œλ˜λ©΄ λ¨Όμ € λΉ μ§€λŠ” μžλ¦¬κ°€ λ˜κΈ°λ„ ν•œλ‹€. 쒋은 점도 μžˆλ‹€. πŸ‘‰ λ­”κ°€λ₯Ό 계속 λ§Œλ“€ 수 μžˆλ‹€. β†’ 맀일이 메이킹이닀. μ²œμ„±μ΄ 메이컀인 μ‚¬λžŒλ“€μ—κ² 정말 λ§žλŠ” 일이닀. πŸ‘‰ λ””μžμΈ κ²°κ³Όλ₯Ό λΉ λ₯΄κ²Œ 확인할 수 μžˆλ‹€. β†’ κ·Έλƒ₯ 보기만 ν•˜λŠ” 게 μ•„λ‹ˆλΌ, 직접 κ΅¬ν˜„ν•΄μ„œ μœ μ € μ•žμ— μ„Έμš΄λ‹€. πŸ‘‰ μ œν’ˆμ— 진심이 λœλ‹€. β†’ κ΅¬ν˜„λ„ 해보고, μœ μ € λ°˜μ‘λ„ 보고, μžμ—°μŠ€λŸ½κ²Œ ν”„λ‘œλ•νŠΈ μ˜€λ„ˆμ‹­μ΄ 생긴닀. ν•˜μ§€λ§Œ 단점도 λΆ„λͺ…ν•˜λ‹€. ❌ 역할이 λΆˆλΆ„λͺ…ν•˜λ‹€. β†’ β€œμ΄κ±΄ λ„ˆ 일 μ•„λ‹ˆμ•Όβ€λΌλŠ” 말, μ’…μ’… λ“£λŠ”λ‹€. ❌ 인정받기 μ–΄λ ΅λ‹€. β†’ λ””μžμ΄λ„ˆλ„, μ—”μ§€λ‹ˆμ–΄λ„ μ•„λ‹ˆλ‹ˆ μ• λ§€ν•˜κ²Œ 보일 수 μžˆλ‹€. ❌ λ¦¬μŠ€ν¬κ°€ μžˆλ‹€. β†’ νŒ€μ— μ—¬μœ κ°€ μ—†μœΌλ©΄, κ°€μž₯ λ¨Όμ € 빠질 수 μžˆλŠ” μžλ¦¬λ‹€. 그럼 μ–΄λ–»κ²Œ 벨λ₯˜λ₯Ό ν‚€μšΈ 수 μžˆμ„κΉŒ? 1️⃣ μ—”μ§€λ‹ˆμ–΄λ₯Ό λ³΄ν˜Έν•΄λΌ. λ””μžμ΄λ„ˆκ°€ λ§Œλ“  말도 μ•ˆ λ˜λŠ” μ‹œμ•ˆμ„ κ·ΈλŒ€λ‘œ λ„˜κΈ°μ§€ 말고, λ¨Όμ € 걸러라. κ°œλ°œμžλ“€μ˜ μ‹ λ’°λ₯Ό μ–»λŠ” 게 UX Engineer의 핡심 μ—­ν•  쀑 ν•˜λ‚˜λ‹€. 2️⃣ λΉ λ₯΄κ²Œ λ³΄μ—¬μ€˜λΌ. λ””μžμ΄λ„ˆμ˜ κ°€μ„€? λ°”λ‘œ λ‹€μŒ λ‚  ν”„λ‘œν† νƒ€μž…μœΌλ‘œ λ³΄μ—¬μ€˜μ„œ, 가섀을 λΉ λ₯΄κ²Œ κ²€μ¦ν•˜μž. λ””μžμΈ 퀄리티보닀 속도와 반볡이 μ€‘μš”ν•  λ•Œκ°€ λ§Žλ‹€. 3️⃣ λ””ν…ŒμΌμ„ μž‘μ•„λΌ. λ””μžμ΄λ„ˆλ‚˜ PM이 λ†“μΉœ μΈν„°λž™μ…˜μ΄λ‚˜ ν”Œλ‘œμš°μ˜ ν‹ˆμƒˆλ₯Ό μ±„μ›ŒλΌ. β€œμ΄λ ‡κ²Œλ„ 될 수 μžˆμ§€ μ•Šμ„κΉŒ?β€λΌλŠ” 아이디어λ₯Ό μ½”λ“œλ‘œ λ³΄μ—¬μ€˜λΌ. 4️⃣ νŒ€μ˜ ν—ˆλΈŒκ°€ λ˜μ–΄λΌ. 맀주 κΈˆμš”μΌ 데λͺ¨, λ‚΄κ°€ λ§Œλ“  ν”„λ‘œν† νƒ€μž…μ„ μ€‘μ‹¬μœΌλ‘œ λŒ€ν™”μ˜ μž₯을 μ—΄μž. νŒ€μ›λ“€μ΄ μžμ—°μŠ€λŸ½κ²Œ λ‚΄ μž‘μ—…μ— λŒ€ν•΄ μ΄μ•ΌκΈ°ν•˜κ³  ν”Όλ“œλ°±ν•  수 μžˆλŠ” λ¬Έν™”κ°€ 생긴닀. UX EngineerλΌλŠ” 타이틀은 아직 μƒˆλ‘­κ³ , μ •μ˜λ„ μœ λ™μ μ΄λ‹€. 그만큼 우리 μ†μœΌλ‘œ λ§Œλ“€μ–΄κ°ˆ 수 μžˆλŠ” 여지가 크닀. μ²˜μŒλΆ€ν„° λ””μžμ΄λ„ˆλ“€μ΄ νšŒμ˜μ— μ°Έμ—¬ν•˜λ˜ μ‹œλŒ€λŠ” μ•„λ‹ˆμ—ˆλ“―, μ΄μ œλŠ” μš°λ¦¬κ°€ κ·Έ 자리λ₯Ό λ§Œλ“€μ–΄κ°€μ•Ό ν•  λ•Œλ‹€. #UXEngineer #AIUX #ν”„λ‘œλ•νŠΈμƒκ° #νŒ€μ˜ν—ˆλΈŒ #λ””μžμΈκ³Όκ°œλ°œμ‚¬μ΄ #λ©”μ΄μ»€μ˜μ‚Ά


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