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Sean Storey

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With over 17 years of experience in the games industry, I am a passionate and creative Lead Game Designer. Most recently, I worked at BBI whereI led the Core Game Design team on Homeworld 3. I oversaw core gameplay systems and game balancing features, ensuring a smooth and engaging player experience. Additionally, I worked on Hardspace: Shipbreaker where I was the product owner during the last console milestones. Previously, I was the Design Owner of all gameplay systems for a new open world first person shooter IP at Smilegate Barcelona, where I created interactive prototypes to demonstrate gameplay and narrative systems to the wider team. I also worked on the 3C features on Far Cry 6 and the Living City features of Watch Dogs: Legion at Ubisoft Toronto, coordinating the efforts between the co-dev teams. My portfolio includes AAA games such as DiRT 3, GRID 2, Driver: San Francisco, Little Big Planet 3, and RuneScape, as well as smaller IOS games such as Assassin's Creed - Identity. I love delving into game mechanics and creating systems that are both intricate and accessible to gamers, using my skills in Game Design, Systems Design and User Interface Design. I am always eager to learn new technologies and tools, and to collaborate with talented and diverse teams. My goal is to create immersive and innovative games that entertain and inspire players. You can visit my online portfolio at: http://seanstorey.wix.com/seanstorey

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