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Since graduating in VFX in December 2022, I've focused on Houdini, Maya, and Unreal Engine, blending teaching with project work. Recently, I've started incorporating environment art into my repertoire. My main contributions have been in Houdini. I'm committed to continuous learning and currently seek opportunities to apply my expanding skill set in VFX and environment art. I aim to connect with the VFX and game development communities for potential collaborations.
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