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20 years in Computer Graphics with involvement in Games, TV Animation and Architecture Viz. 15+ years of experience in AAA games in Technical Art domain. 8+ years in leading Technical Artists. Specialization in Procedural Generation and Open World Building. Deep understanding of Houdini in context of world/assets/tools development for video games. Experience in design, prototyping and delivery of production ready, scalable Art Tools. Experience in budgeting, monitoring and optimization of game content for consoles. Apart from Environment Art, involvement in creation of UI, FX, Lighting and Level Design content. Video game brands worked on : - Far Cry - Assassin's Creed - Suicide Squad - FIFA - Need for Speed - NBA
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